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The banner saga ludin
The banner saga ludin







Ask what's wrong and you'll get into a battle instead. If you threaten them they'll run off, earning you 5 Renown. Help Oddleif / Yrsa stop some troublemakers, who have taken ill to the horseborn and varl in your company.Investigate the trouble between the kingdom and the clans outside Arberrang.Once you're settled around Arberrang you'll need to decide on a course of action, as you're basically at war with the city, trying to get inside. If you spared Dagr he'll also kill some of your Fighters at this point and flee. Tell everyone that they're banished if they leave.You gain plenty more people, along with 10 Renown. Ask them to bring everyone they're looking for to the caravan.Try to keep everyone together until they're in Arberrang.People from your caravan will also start to drift off towards their own clans, which are also settled here. Not long after the godstone you'll finally reach Arberrang, and if Ludin is with you he'll leave the party along with five Fighters and Yrsa. Pleasing Rugga will earn you the Alliance of Convenience achievement. Move in to save Ettingbekr during Chapter Twelve, rather than ignoring the situation.(Though bear in mind that this can get Ludin killed, if he's in your party.) During Chapter Ten, attack one of the two forces in Lundar, rather than splitting up your troops.This happens shortly before the waterfall event. Don't pick up any extra people in Chapter Eight, when prompted.You can get this outcome by making the following decisions: If you've pleased Rugga, however, he will offer your character an alliance instead.You can lose this battle if your main character (Rook or Alette) is defeated, in which case 24 Fighters, 131 Clansmen, and 15 Varl will take off alongside Rugga and Dagr. Even poor Dagr doesn't put up much of a struggle above and beyond the nameless combatants. Not a difficult fight, really - you've fought guys like these before. If you've disappointed Rugga in some way you'll get into a battle.

the banner saga ludin

What happens here changes depending on how you've acted up to this point: Rugga shows up, and challenges you on your decisions up to this point. Otherwise, shove off and continue the road to Arberrang. If you have Nid in your party you can chat with her for a bit, as well. You start off conversing with Hakon, then move to the camp. Back to Rook / Alette and the main caravan, minus Iver.

the banner saga ludin the banner saga ludin

He left with Yrsa and ran into the dredge. Images used for educational purposes only. Ludin: There is apparently an event at the tower where Ludin wants to leave, and if you don't let him, he leaves anyway.









The banner saga ludin